The Limits of Videogame Interaction: The Fat Pipe-Thin Pipe Problem

Sure it sounds pornographic, but I think it’s an interesting idea that can apply throughout experience design of almost any kind.  

“Stated simply, the FPTP problem is an issue of discrepancy between the bandwidth a game uses to communicate to the player and the bandwidth the player has to communicate back. A game’s capacity to output rich, nuanced information exceeds that of film or television, yet a player’s capacity to reply with equivalently rich and nuanced statements is massively constrained by our input devices and our game designs. In a sense, from the perspective of a game, players would appear to suffer from some extreme form of autism; our inputs suggest that we take the game’s output at such a literal surface level that we appear to either not understand or not receive all the cues the game gives us.”

(Via Edge Online )