Kevin Rothermel

No Spoilers.

Brand Strategist
Professor, VCU Brandcenter

No Spoilers.

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Design Truth 1 (via @bbrathwaite)

January 19, 2011

I really liked the sentiment behind this, and think that it probably has a lot of application beyond game design. 

Focus on second-to-second play first. Nail it. Move on to minute-to-minute, then session-to-session, then day-to-day, then month-to-month (and so on). If your second-to-second play doesn’t work, nothing else matters. Along these lines, if your day-to-day fails, no one will care about month-to-month, either.

(via Applied Game Design) 

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