We got a Web-enabled TV last year and made a shocking discovery: Web stuff on your TV is a terrible experience. Not only does it shrink the size of your television content, but it's also apparently where user experience goes to die. Why I would take 30 minutes to post something to Facebook from my TV when I have 5 devices around me that would let me do it in 30 seconds is beyond me. Also, Krissie needs the full screen so she can help dopey NCIS solve their one crime a day.
Anyways, while some companies are busy trying to cram the entire internet onto the side of your TV screen, there's more and more thinking being done about creating multi-screen experiences that take advantage of the plethora of screens we've suddenly found ourselves living with.
We've been doing a lot of thinking at the office about it lately (big deal), Russell's written a great post on secondary attention on secondary screens (shocking), and then there's this brilliantly simple presentation from Precious on different patterns for making screens work together (useful):
One of the great things done at the agency when the second floor was remodeled was creating a large space to act as a gallery. I thought it was just a clever name, but yesterday the agency unveiled an exhibition featuring eight artists from around the world like Erin M. Riley, who weaves tapestries of embarrassing photos from the Internet, and Peter Eudenbach, who took a modern Danish coffee table and reworked it so that it could brew two gallons of coffee within the table itself.
My favorite work in the exposition is that of Dalton M. Ghetti, who creates sculptures using old found pencils.
The chain links in this piece were all carved out of the graphite within the pencil, and they are all seperate links like a real chain:
I really like the weathered textures of the pencils that he uses:
I ended up buying a few small prints and postcards of his work. Not only because it's amazing, but also because I really liked the perspective that they offer of the world … that there's possibility in everything. Having purchased a house in need of decorating and in trying to raise a baby boy that sees the possibilities available the world, I may try to adopt that perspective in everything that we bring into the house. A world of possibilities. Kind of like that song.
…Certainly it's better than the post-college/bare walled/Ikea-based asthetic we've been sporting in our rentals over the years. At least I think so…
"I feel like as a human being you're either motivated by fear or desire. I feel like the truly great people are motivated by desire because they want something and they go for it, whereas I was more motivated by the fear of being left behind."-A.D.Miles, Head Writer at Late Night with Jimmy Fallon
This quote jumped out at me while I was listening to podcasts the other day, and not just because I was mowing the lawn of a rented house so that our neighbors across the street would talk to us again. I think this insight actually goes a long way towards explaining success and failure.
Fear is a powerful motivator, but it motivates practical, fast solutions. Fear is what lands people in jobs that they don't like in order to be sure that bills can be paid. Fear leads to boring haircuts and sensible family sedans. Fear leads to security.
Desire is much more powerful. Desire means working harder to do incredible things. It's what seperates working stiffs from entrepreneurs. Well, that and wealthy parents. Desire is about pushing and defining, about being first, and probably a lot about risk in the name of a bigger payoff.
Desire is also at the heart of nerd behavior. It's how that kid down the streat had every Monty Python episode cataloged and stored on a tape drive in 1996, even though he didn't need it because he knew all of the words to every sketch. It's how that other kid with all of those comic books knew how to draw Spawn better than the guy that drew Spawn. It's that guy that played Goldeneye so much that he knew where all of the respawning points were, and the order in which his victims would cycle through those points.
I oscillate between the two mindsets, and I can definitely look back and tie the best things I've done with a desire motivation, and the less stellar with a fear motivation. This is why I'm really good at the drums, why I majored in incredibly boring stuff in college, and then rallied to get one of the coolest jobs around. It all makes sense when I look back on it and put it in this perspective, and maybe I can put this all to use moving forward. Maybe the difference between good and great is how you keep yourself motivated. Or maybe it's all just come down to how big of a nerd you are.
"When people ask me how you make it in show business or whatever, what I always tell them… is “Be so good they can’t ignore you.” People are going to come to you. It’s much easier doing it that way than going to cocktail parties." —Steve Martin
I really liked the sentiment behind this, and think that it probably has a lot of application beyond game design.
Focus on second-to-second play first. Nail it. Move on to minute-to-minute, then session-to-session, then day-to-day, then month-to-month (and so on). If your second-to-second play doesn’t work, nothing else matters. Along these lines, if your day-to-day fails, no one will care about month-to-month, either.