” Good places can ‘ t be arsed with false distinctions b/t online and offline…real people don ‘ t make that distinction ” @andrewh

The truth is, the market for something people believe in is infinite. The possibilities for getting away with not being good are fading. Good places can't be arsed with false distinctions between online and offline…because real people don't  make that distinction. They're getting on with having ideas that build brands and profit. They don't worry too much about brands as verbs, conversations, etc…they just create stuff people want to be involved with and let them.

I read this post a few weeks ago and it stuck with me, so I returned to steal some of it … fully realizing the irony of creating more talk instead of action by using a quote from an article demanding less talk and more action.

Also, while I enjoyed the comment about the Americans at PSFK being terrifying, it made me wonder if I have a personal responsibility to be more terrifying, you know…for country.

Quest to Learn —An elementary school based on learning through game design (@shygrr1)

A few years back, I was lucky enough to sneak into MIT's Convergence Culture Consortium to see gaming academic Katie Salen speak. Her presentation featured several great projects she had worked on, but what sparked my interest the most was the elementary school that she was helping to develop in New York that was entirely based around gaming.

I've been unsuccessfully trying to explain it to people ever since, so I was excited when I came across this video where she does a nice job of explaining her ideas and the concept behind the school.

I think it's a really great idea, what do you think?